Senior technical designers are competent in both system and level design, but are known for being detail-oriented developers with advanced technical skills when compared to other designers. As part of a multidisciplinary production team, they help shape the architecture for new game systems; as well as, create and…
Apprehension aims to blend the core elements of multiplayer RTS and FPS styles of gameplay, integrating the use of AI-controlled units, free placement of structures throughout the playing field, customizable weapons, and a large range of vehicles. By allowing the control of the outcome of the game through a combination of…
Oh if i had placed specific examples it would be much longer post. Observe and feel free to split the conversation to some other thread because I think we highjacked this nice thread here but i think that everyone will learn something out of it :) at least some 3dsmax\maya tips for those who are unaware of their existence.…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
cage? but yea separate them either by name or distance in view-port, so a new save in blender of an exploded mesh if there is a script. idk about blender nor the baker in marmoset but looks like the issue to me.
Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
] Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are the Binary Brigade team working with preproduction of an rts game engine and are starting to develope visual content as we are going forward with early camera, controls and…
Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Really nice stuff! MoP, I could be off but it looks like the ivy is just splines with leaves scattered along them. At least that is what I do. I use the advanced painter script to paint random ivy, then use the same script to scatter leaves along the surface of the spline. I only wish max would let you set the radius to…