Home Collaboration & Unpaid Work

(Standalone) WW2 RTS Project looking for artists

]
warsplash.jpg
Howdy guys ,

If your interested in a challange or two for use in a rts game project, this is the advertisment to read.

STATUS OF THE PROJECT:
We are the Binary Brigade team working with preproduction of an rts game engine and are starting to develope visual content as we are going forward with early camera, controls and character(units) feel.
We are started on getting the first pieces of content into the game and seek to improve the engine visually with your help, wheres our past focus has been depth of engine, such as proof of concepts in various technology focused areas (script engine, damage system, modding structure, in-game wysiwyg editor).

THE GENRE:
The game developed as we are creating engine is a WW2 style rts and tanks are the main units, so if this your passion, here is the chance not to miss. Our focus is SCALE of battles similar to rome total war, the classic 'sudden strike' 2d game and blitzkrieg 1/2 ....

THE GOAL:
The goal of the product is to get a polished demo title running within six month and we take it from there, if the team works. Our main goal is to get there, doing our own engine and developing our skills for further challanges as team and individuals.

THE TEAM:
The team core consist of four people: Two programmer types having focus on game design, scripting and project management and other on implementation of ideas at engine level and Two modification and quality assurrence experts.

We have additionally attached a few friendly people whom help us on case to case basis but whom lack the time to commit themselves to the project. We thus have a size of 4 to 8 depending on how you view it.

OUR TEAM SKILLS:
- Software engineer with track record of doing 3D engines, giving solid programming background to support the implementation of ideas using C++.
- mSC Computer Science & Business Administration to handle the project management cross over to the technical side with additional experience from university level course in game design.
- Whole team carry a track record from modding rts engines, having both insight in inner working as well as abbility to create own ad hoc tools. We do this because we love historical RTS games !

WHAT WE OFFER?

Blood, sweat, tears, loyalty and honours. We will kick start your reference sheet by making you a game developer )

F.A.Qs ...
- Salery : 0$ until end of pre-production.
- Codename is Invasion of Europe. But title is not very imporant, its an rts engine no more no less.
- Engine is focused on battle rather than build aspects. Our design emphasizes on historical aspects and realism factors (angle of impact, directional armour etc), without sacrificing playability.
- We dont use time on webpages nor hang around clan forums, so dont ask. We do however love yahoo messanger, skype and teamspeak blush.gif)
- No page with render showcase exist. Feel free to request WIP screenshots using private messaging.
- We dont use any other engines, its homebrew with all its charms )
- Our current tools are : 3D max/Milkshape, Ultraedit, Goldwave & Visual C++ (plus custom tools)
- This is project done half time. Management is still tasks and deadlines, but we give freedom to decide when to work within the timeframe (usually 1-2 weeks).
- Some techs stuff done: bone handling/mechanical objects, ingame editor, descparser, loadtime desc macroes, damage system, FOW, LOS honoring targeting, movement blocking objects, simple particles, in-game realtime editor, unit crew system, LOD, simple mission scripting and much more.

WHAT DO WE LOOK FOR?

We look for multitalented people, to keep size and honours spread to as few people as possible while finishing the explorative pre-production phase.
The ideal artist will carry thru to end of preproduction phase and act as art director beyond that, coordinating the artwork.

Some of the we give you a challange with :
- 2d photoshop artist/interface/avatar/pointers
- 3d low poly modeller
- Abbility to work with LOD levels

style we use / current state :
krauts.jpg
engine.JPG

The object types we expect are general rts props (houses, buildings etc), simple mechanics (tanks, planes) and cartoon styled characters. We used milkshape so far and would expect this to be used for import/export as well in the future, but we expect you to use any tool of your choice which create the needed result.

Excuse us if our requirements are weak, you know how programmers are ;o).

HOW TO CONTACT US ?

Should you be interested in getting into a RTS project, i suggest you compile the following lists, to clear up the confusion:

- 'What I can offer'
- 'What I expect from project'
- 'Games I like'
- 'Questions regarding the status and targets of engine'

Use either EMAIL or Private Messaging on this forum to contact us.

best regards,

Brian
On behalf of the team

Replies

Sign In or Register to comment.