Hi guys my first video about speed modeling Sci Fi gun using 3d max. - if you like to see more or better speed modeling support me by clicking the like and subscribe button :smile: ************Thanks For Watching************* https://www.youtube.com/watch?v=jz66TRSBdoo
This is my first post here on Polycount and I want to start a thread displaying some of my latest models. First off is a model of Luke Cage, the Marvel superhero. Base mesh created in Maya, detailed in Zbrush, then retopo'd him in Topogun, UVs in Headus, maps made in Xnormal with a little help from Crazybump. Photoshop was…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…
We are looking to hire a couple hard surface modelers in the next couple of weeks for some new badass projects kicking off here at Ironbelly. If you have the chops and would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you! Right now our…
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
As said in the title this is the thread documenting my progress with my first full body model, every little bit of help I can get would be brilliant. Current progress from working through tutorials and looking at other model's topology: Also, if someone could tell me how to get rid of the odd shading that'd be great (scene…
Our team is making a game called Beyond Despair. It is a multiplayer horror game with elements of survival. Here is one of our creatures - "Gorlan". Concepts And the 3d model We will post all our creatures here in this format. And we would be happy to hear what do you think about the models. Follow us on facebook…
Hello! I'm working on a building, and I'm looking for the best way to model the facade. Here is a lowpoly sketch of more or less how the shape of the building is going to be: My problem is how to approach the modeling of the facade? If it were plain flat and boxy modular would be perfect to keep a constant distance/size,…
Hi, I do 3d props modeling. It seems you're very experienced and knows how to run a team. I hope you do complete this project, I am currently working on another concept game, I do model props there. I can give 4-5 hours daily for modeling if you take me in your team. Here is my portfolio,…
PAYOUT = 1800 USD If interested continue reading Need a Mini-mod made for DayZ Epidemic Details: I have created the models I need and the textures I need already, I just need a coder who can implement them into DAYZ EPIDEMIC. what you will be required to do: Model each armor peice onto each part of each vehicle that meets…