Hello! I'm working on a building, and I'm looking for the best way to model the facade. Here is a lowpoly sketch of more or less how the shape of the building is going to be:
![4b42f731e8a85057a1a53341db779.jpg](http://uppix.net/6/3/b/4b42f731e8a85057a1a53341db779.jpg)
My problem is how to approach the modeling of the facade? If it were plain flat and boxy modular would be perfect to keep a constant distance/size, and for the texture later on, but with the roundy shape, I'm not so sure how to do it. Any ideas or any tutorial?
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
Yeah, there is no need
I've though about that, but how would you go for making the windows in them? if i make a 2x2 window (modular) how could I adjust it to this curvy-ish mesh keeping the grid awesomeness? :poly124: