No problem, I'm a tech geek and read tech sites and benchmarks on a daily basis, so I'm happy if that's not only usefull for me but others as well. If you don't have a optical drive (DVD) lying around you should include a cheap one, since you need to install Windows from disc. It's possible to install it from a USB-Stick,…
This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…
Thanks, konstruct. And spot on with the bit about the noise in the hair. I think it helped a lot. (and yes... if I dig deep, I think I can conjure up memories of these 'telephone cords' of which you speak :P) Well, I've had a nice productive weekend, and I'm to the point now where I think I'm just about finished with the…
I've spent 5 years as a low level graphics engine programmer for a UK based studio, now spent 5 years doing game design & art, I have concluded... Good programmer: Writes solid, simple & fast code - lots of error checks for debug runtime (assert every parameter pased in) The BEST programmers have at least 1 years…
Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…
@ptgibson14, here is a TL:DR : 1. Know where you are going: "I want to be a character artist specialized in realistic game monsters." This should be as specific as possible. 2. Always know exactly where you are: Use professional, working artist's work in your chosen field as reference points to figure out where you stand…
highlights for me: I spent a bit of time around the THQ booth for obvious reasons, so I got to tinker there a bit. -Suprisingly, the little movie-tie-in of Monster house played really fun. Nothing new, nothing special, but it was humorously old school. -The trailer for Supreme Commander was fantastic. -got to demo titan…
Well... about a few months ago I read a couple of articles about emotions and how you can convey them in games (I guess one of them was a talk from David Cage). Disclaimer: By no means I say I am the best regarding this subject, I am just stating what I have managed to collect while I tried to search for this subject…
PixelMasher, I think the point I was trying to make kind of undercuts that... to a point. Being informed is ALWAYS positive, but people need to realize when they're watching this just how many things are deliberately stacked in the way of any attempts or efforts they may make to actually do something. Most of them won't.…
For Ashervisalis: You need to be a lot more liberal with your poly count in a lot of your work My goal was to keep the polycount of my work as low as possible without being too blocky. It backfired I guess. I'll try to keep them up in my next work. Thanks for the advice. Your mobius suit is super cool, but the renders…