Good evening Polycounters, I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank. Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen…
Got a problem lighting an asset in UDK. I've tried double checking everything I can think of. Its the artifacts in the specular that I can't seem to get rid of. I've even tried blank normal maps (totally blue) and blank spec maps (total white), and its does'nt seem to be them. Under Texture properties, I've turned mipmapp…
Hey guys, so I'm preparing a demo reel for Siggraph this year (anyone going?) and I hit a bit of a snag. I don't think I'll be able to bring my Stalker model to a fully finished state by Saturday morning, so I'm thinking of cutting it and just using some of the the things I've got on my website. The thing is, I would like…
Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Hey guys. I really need some guide for workflow for creating characters for next gen and movies. I do understand something, i am not really sure if it's right or wrong, or what to do next and how. This is what i understand. 1.Poly modeled in Maya or Max, and sculpted detailed in Zbrush or Sculpted in Zbrush. 2. If it is in…
Hi guys this is one of my firsts thread on polycount, this time I want to share with you a my personal project. I want to rebuild an environment from Final Fantasy, Daguerreo. Dunno how many of you know this suggestive city placed in FF IX, then this is it ... , as you may see it's a little old as the years of the game :)…
Alright so, I wanted to share my prediction of what will eventually happen to the portable/mobile games market in the next several years, and see what you guys think. It's my personal belief that around the time the iPhone 5 and iPad 3's release (1-2) years these tablets and smart phones will begin to compete directly with…
A little scene in Marmoset Toolbag 4. Concept is some sort of ritual gone wrong and the aftermath, with strange roots growing from the sundered altar overtaking everything, as the ritual blood seeps into the stone. This piece is a hodgepodge of new and old stuff I've done. Skulls and angel statue were photoscans I did a…
Hello, Before I set out on a quest to create some next-gen game art using ZBrush, I wanted to ask a quick question. I understand how normal map project works from a hi-resolution piece of geometry (without UVs) to a low resolution piece of geometry (with UVs) but I was wondering if the same concept is applied for…
Hello fellow polycounters :) ! With the recent e3 and my admission at the Supinfocom school. I'm thinking of buying a new pc. I want it to be for next-gen gaming with max settings (Assassin's Creed Unity, The Division, Star Wars Battlefront etc...)and also for concept art, illustration, (and maybe animation/modeling for…