Yep, I think showing a view a bit above the level of the prop would do some justice. In the renders you have great action looking shots, but it'd be good to also include a one that shows the overall prop would be good to showcase it in all it's glory. You'd get to see more of what you've done with the turret and…
Maybe I'll start a poll, but it seems to me that there's generally a lot more environment/prop art than there is character art for most games. I mean, out of the teams that I've dealt with and games that I've worked on, it isn't uncommon to see only 2 or 3 character artists/animators, and 10+ environment/prop guys on a…
Hey there, I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender. This prop was designed by concept artist Mikita Kavalienka (https://www.artstation.com/artwork/nQQQ9X). I'm working now on roof tiles texture, then I'll start…
Sup folks, I've recently been playing a lot of Sea Of Thieves and couldn't resist attempting some fan art! Currently working on the Pirate Lord's staff trying to incorporate some style found throughout the game with its characters and props. Currently having some trouble deciding on what to do with the shaft, do I try a…
Hi there, hope you having a great day :) Im working in an enviroment and i have a problem when i export every single prop to Marmoset Viewer... In the renders the props look like this: But when i export it to Marmoset Viewer happens this; The shadows are gone... Is like the shadow catcher is missing... :angry: I tried…
Sirlin Games is looking for a Concept Artist for short-term contract work for the "Fantasy Strike" fighting game. We need 7 stages with props concepted & illustrated. The game's style takes inspirations from Overwatch/World of Warcraft/Guilty Gear Xrd style, so a stylized portfolio is highly preferred with examples of…
Working on a Environment project for portfolio. I'm focusing on the bigger props for now and trying to figure out a good layout / composition for the scene. Most of the shader don't have any complexity, but I will improve some of them later. I've choosen a warm palette with brown tones mostly, because I want it to feel a…
Time to finally start a sketchbook for hardsurface doodles and misc props. I'll start this out with my latest. This is a slightly different take on officer K's blaster in Blade Runner 2049. There were some details like the trigger guard and handle design on the movie prop that I didn't care for, so I made some tweaks. The…
If you are really set on becoming 3D generalist, just a heads up, it's going to be a long hard road. Right now your reel has a 'Jack of all trades master of none' kind of feel to it. Most of us pick one or maybe two specialties, and devote ourselves to it. There is a saying that it takes 10,000 hours of practice to become…
Hi Andrew! I'll talk a little bit more about the overall direction of your environments and props. Let's start off with the edge-shader you have on your work. Usually It's fine using an outline shader however its' really tricky to get something look really good with it and you need to take a lot of things in consideration…