Hi everyone! This is my first time posting on Polycount, and I would like to present this character study based on a fantastic concept by HuaidonG Liu (ArtStation - HuaidonG Liu) . My primary goal with this project was to translate a 2D concept to a 3D game-ready mesh while following a hand-painted, unlit workflow. I am…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
UPDATE: W.I.P. Went back, did some research and fixed the hair card vertex normals. Looks alot less like cards, changed the eye shape and shrunk eyes down a bit. Reposed the face slightly. Still looking to work on a neutral pose. Thanks for the feedback so far. Keep it coming please C: (Temp Lashes and eye brows) Original…
As a matter of fact, the "sphere artefacts" I noticed earlier seem to be encoded in the video and not caused by the realtime rendering itself - as lower res playback makes them more obvious. So there are probably two factors of degradation hapenning at once here : artefacts being encoded in the video, and wobbles caused by…
Hello, My name is Steven. I am building a game-design start-up company. I have nearly a decade in .NET programming and a few years in HTML, CSS, JS. I have a game concept that the community on Xbox has wanted for a long time. I would like to hear more concepts, because a better concept, is well.... better! I am the…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…
Hi everyone! I'm hoping to some day find work in the games industry and after a little while working I'm happy to have finished my first full character asset. After some time spent practicing my fundamentals I wanted to create something to benchmark all of my skills up to this point so I could learn my weak points and what…
I came up with a small challenge for myself, and that is to do an entire list of props in 3d for games. Once this list is completed I will move to zBrush to make some character models :D Critique is welcome!!! PROP LIST: propane tank - DONE file cabinet - UNFINISHED mailbox - UNFINISHED monitor - UNFINISHED skids -…
Hallo liebe polycount-Gemeinschaft, wir sind gerade dabei, ein Computerspielprojekt auf die Beine zu stellen und sind auf der Suche nach kreativen Geistern, die Lust haben, gemeinsam mit uns an den grafischen Aspekten dafür zu feilen. Es handelt sich hierbei primär um ein Hobby-Projekt aus Leidenschaft. Sicher hätte ich…
I'm looking to have a render that may be something similar to Clams Casino's new music videos: https://www.youtube.com/watch?v=sWeG68lNcVA (although probably not as complex as this) I have a particular object/image in mind that I want to be modelled, so that it ends up looking like a very large/epic object floating in…