Thanks for the reply! I already took a sneak peek into virtual textures, but I wasn't sure if sacrificing shader-simplicity to gain memory would be worth the deal. I really don't have a clue how these relate to each other. But now that I'm somewhat deeper into the matter and making my memory calculations, I see my…
Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…
"This is outside of your jurisdiction officer. Whether or not this is your case is another matter entirely. You will stand down, all of you! That's an order! Over." The TV was left the only source of noise in the otherwise silent room. Beneath it, Constable Trundle stood grim, watching the robbery unfold on the…
UPDATE: This position has been filled, thank you to everyone who submitted their portfolios! There was some really impressive art, it wasn't an easy decision. ;) If I find I need more work done in the future, I will definitely consider looking here again. I am a solo game developer, and am looking for someone who can make…
In week 5 we focused on rocks and watched some techniques to take them to the next level using shaders. We focused on adding more details to the rocks, work on the slope vector shader, mesh vert displacement shader and Parallax / Bump offset shader. Here is how my scene looked in week 5: The slope vector shader really adds…
Judging from the first 10 levels only, I will say that I found it to be a nice change of pace from the regular MMO setup. Yes its a bit "dull", but that is simply something I expect at low levels in any MMO. WoW was boring as crap untill about half-way to max level in vanilla due to lack of abilities, cool gear and…
I didn't mean to sound negative, just making a list of things I think need to be tweaked so the map would live up to its maximum potential. You've got some great ideas and cool new game play mechanics no ones ever seen before. With a little polish you could have something amazing. You've gotten the cart before the horse…
Investigation Into Ferrari Crash On PCH Delivers Twists, Turns POSTED: 6:15 pm PST March 2, 2006 UPDATED: 7:08 pm PST March 2, 2006 LOS ANGELES -- The plot continued to thicken Thursday in the mystery surrounding the crash of a $1 million Ferrari on Pacific Coast Highway in Malibu, a sheriff's sergeant said. Images "It's…
I am making this thread to chronicle my journey of learning how to make waterfalls for UE4 in a real time and performant way. There are 3 types of waterfalls I have found from a real time vfx perspective: 1) The brute force waterfall, 2) The optimized waterfall, and 3) The cartoon waterfall. I began this journey 8 months…
For the final presentation I have gone with a 70/80’s feel to fit with the selected asset which looks well used and worn. Final model is 5774 faces and textures for the handplane are 2k. Final Image 1 Final image 2 Wireframe Bake maps Final maps Feedback Bake times - 4k maps with 16x Super Sample (unless stated) Normal -…