Hello everyone! I'm Ross, the community manager over at Pavia Games! We are building a metaverse and running a competition for people to get creative with some challenging requirements! Pavia is a metaverse and is built up of 100'000 individual plots of land which were all sold as NFTs in late 2021 and we are looking for…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
Hi all,I hope you have a wonderful day!We are the new team, that dreams to create our mobile game with UE4. We have started our work with several free assets, but we found that our style of 3d animations and characters are not awesome. So now, we want to ask somebody to help us understand and develop the concept of…
Thought I would add some stuff here for some on going Criticism from sources outside of College. Concept & Plan The Image on the left was his earliest "Final Design", The two on the right are the plans I will be Sculpting from. I will however be changing the eyes I think to that more similar to an owl, bigger and darker.…
I have a rather dense mesh that isn't baking cleanly through 3ds Max and isn't easily disassembled, so I figured I'd take it into xnormal. Xnormal is ridiculous fast, but I'm getting massive errors. I'm exporting with a cage from Max, since there are parts where I need a long raycast and others where I need a much shorter…
Hi. First of all, sorry for English. As in the title, I have huge problem with shading of foliage. I have everything done by myself, and I run the script from demo of Speedtree from UDK: SpeedTree Mesh Utility 5.1 . My version of Max is 2011 32 bit. This is what I make: http://s4.ifotos.pl/img/23JPG_npqnxhw.JPG…
Hey, guys! I've been working with a free Mixamo model + rig, simply for the purposes of a prototype. Ideally, I'd like to simply augment some of the more effective animations available on the Mixamo site with a few custom-made ones, but I've been having trouble getting the control script on their rig to yield usable…
We are looking for experienced 3D modellers and Texture artists for full time positions based in Waterford, Ireland. Immersive VR Education We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the…
Hey guys, I'm making a simple game over the time period of a few months, mainly to study blueprints in UE4. To focus on the blueprints, I will simplify all graphical aspects of the game. Since it is the year of the monkey, the theme for the game will be monkeys! Game Tasks: You plays the as a monkey, who is escaping from…