Game Tasks:
You plays the as a monkey, who is escaping from an island where he was being held captured for 500 years, touching the lotus in the pagoda on top of the mountain will set you free. First you have to find 2 keys which are distributed on 2 different floating islands.
Keys are protected by enemies. There are 2 kind of enemies: Skeletons (spawn at various locations on the map) and Spider ( only when you hit the tree more than certain amount of given times).
Hitting a tree will give you a change to be rewarded with a fruit, gather enough fruit pieces and you level up to Monkey King.
Mockup:
Game Design:
Low poly style, little bit exaggerated in proportions. Environment will be at night so the mood is a bit dark with light from different entities ( moon, tree, enemies themselves, etc).
Asset list:
Monkey ( naked) -> Monkey King (clothed)
Weapon
Enemies: Skeleton, spider
Environments:
-Tree
- Bridge
- Pagoda
- Rock
- Mountain
-Floating island
Replies
On the other hand, i tried to not forget my main goal blueprints. It took me a while to figure out matinee function in UE4. I used it to make floating islands seen in the image below.
I think another artificial light would enhance the play experience.
Thank you for the input.
I did add movement and shooting script for the character with particle effect. The white barrels which are disappeared after shooting in an image below will be replaced by trees.
On the other hand, i also made a simple HUD with health and coin. Its graphic is just temporary. I will replace the text by icons.
At this moment i can pick up coin and show it in the HUD but as for health, i press "K" to test losing health in the bar.