To employers out there: I am an experienced hard surface modeler looking for freelance work. I worked at Volition, Inc, a subsidiary studio of THQ in Illinois as a Vehicle/Prop Artist for the past 3 years. In those three years, I shipped 3 games: Saints Row 2, Red Faction: Armageddon and Red Faction Guerilla. I not only do…
Hello guys! I am modeling an underground section of the London Waterloo station but i need more reference that i cannot find online. These are the references I have: https://www.dropbox.com/s/qp24g1qhmbd6qh2/39996640.jpg?dl=0 https://www.dropbox.com/s/yh9y6e36glnlsd8/hqdefault.jpg?dl=0…
loving it so far! i hope you'll have the time to prep the character model better for outline rendering, atm the outline just clipping a tonne, making the otherwise charming lil fellah look a bit sloppy/cheap
Hey guys. I've never used Zbrush before, so I'm just getting my feet wet with the tool. It's been fun so far. I decided to model out a and I'm going to full on out texture it as well. This is just a WIP thread, so feed back and comments are welcome. REFERENCE ZBrush Sculpt 3ds max model Normals applied
This Character is
developed for Chrono Blade Game Cinematic trailer, its detailed high poly
Fantasy warrior character. We had used zbrush, maya
& the foundry mari software to develop the model. To Develop Character
model, In a First Step we had developed concept in 2D and then transformed it
into semi realistic 3D…
Let say, you really like doing product modeling and visualization then modeling game assets but the problem is there is only 1 company that does product viz and 5 companies that make games. So which path will you choose and why?
Hi guys, There is a question I've always want to ask all the senior professional 3D modeller in the industry. It would be great if some senior folks in the forum could help me solves this curiosity out, I really appreciate it. As a Junior 3D modeller myself, I do understand the importance of references images in my artwork…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
(Posted this up in the Technical Thread and not sure if it was the right place so i'll post this here...hope i'm not breaking any forum rule!) Greetings, Polycount! Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm choosing to start of with rocks since it helps learn the modeling…
Hi, I am Francis Racicot, Aka Pac0master, I am the lead developer of a Fan base mod called : Portal 2: Abyss. See our Moddb Page here: www.moddb.com/mods/portal-2-abyss Since the last few months, I have made some progression on the story and believe that the creation of a Team would be way more efficient than trying to get…