Hello my name is Ian Whittaker i am a Modeling and Texturing artists currently looking for freelance or Fulltime work. i am based in Los Angeles California and can work on anything from characters to environments. I have worked in film but have more experience with games and was was able to work on Characters, Concepts,…
playing around in 2.49, got a few questions.. 1. this 3d cursor: is there a better way to place it than just clicking? it seems to just go somewhere random in z depth when you click.. can I attatch it to the camera's target? or, can I make grease pencil use something other than the 3d cursor for it's stroke positions (like…
Neat glad you are having fun with it, it works as long as you are enjoying it and satisfied with it. If you wanted to make it to be more readable apart from all the grime and darkness detailing (over on my end anyway) i'd try to study some , Targeted placement for these grime/darks and damage/details. Again if you are…
Day 72 Lots of various projectiles improvements. Master projectile blueprint got new cluster charge properties. Now by changing initial properties you can spawn and control child projectiles. You can use two targeting modes: selected actor or random enemy in search radius. You can spawn specific projectile or random…
<a rel="nofollow" target="_blank">@BeanyCoffee</a>: Thanks! And nah I probably won't go back to that sculpt, it was just a quick sculpt for fun. I might make another dragon head at some point though <img alt="D" height="20"><br> <a rel="nofollow" target="_blank">@cgartland</a>: Thanks, and yeah I need to improve on my…
My focal length varies slightly image to image to image. it's generally around 35mm but I have lowered it to 20mm in order to fit all the assets into place in the scene as the space is so tight. To be honest, I haven't considered the foreground, background etc. Should I look into this? Hmmmm, so should I target some areas…
Hello polycount, Iv been working on this Chevy Camaro for a while now and am struggling on getting certain parts of the body looking right, iv highlighted the problem areas and looking for some feedback/advice. Apologies if my issues are a bit vague, completely new to this whole posting work online and asking for crits…
Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…
yea totally, that's a prime example of content marketing, give a ton of value and have something people can sign up for your list to get, and then occasionally deliver a paid product to your fanbase. organic traffic is great and converts well. with the paid ads stuff you need to be able to track conversions so you can…
I think its because your baking software and rendering software is not synced. Check the Handplane thread to get more info about this "synced" thing. If you want to show your final normalmapped model in Maya, then I recommend to bake your normalmap in Maya. Because probably its synced with itself.And if you want to show…