Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re
looking for 3D Environment Artists for
a medieval fantasy RPG
project. The Gothic II and The Witcher 3 games are the…
This is the base male model almost finished. Like the female model ( http://www.polycount.com/forum/showthread.php?p=2123011 ), morphs and bone scale are used to get variations. There are some errors to fix in the mesh and textures, and a lot of work to do for the clothes and hairs (I still need help).
Posted in the WAYWO thread, but then realised a few green channels needed flipping.. So I had a free afternoon, and after watching one too many Witcher 3 videos, I wanted to make some ground materials :)
I just finished the CGTuts tutorial on this and would like any C&Cs. I would probably consider the high poly mostly done, but I have been looking at it for quite a while so I am surely missing stuff. Anywho, the reference - Ended up with: I know its not strictly mine, I was just following instruction, however I did learn a…
Just some personal concept work. It's been a couple of weeks since I did these, the anatomy is looking particularly wonky this afternoon. I'm open for crits. The third one is a WIP. Still trying to unify his armor design. The fourth is just for fun..