Hi there! nice to meet you all, first post in here, i was looking in some of the amazing artworks in here and there is a lot of amazing artist.I've been doing 3D for a while now, nothing big at the moment but I'm interested in being an artist for videogames. Now I'm doing hand painted textures for the first time and I'm a…
Hey so I'm attempting to model a sword/dagger really more so to test and play with hand painting and texturing. I'll post WIP just because I know it is good to get myself out there and ask for help. Using this as more of a learning experience. Anyways are there any modeling tricks or anything that will make unwrapping and…
Hey guys thanks!!! Been taking tests. I'm wanting to study just like 1-2 environments and focus mostly on characters so that I have a market that reaches to everyone. Honestly though my WIP's have gotten me calls before a couple of times. I'm trying to only have finished solid pieces and make more work. It's extremely hard…
Hello all, I haven't really found a good tutorial on setting up 2 Handed wepaons and rigging those weapons. I know how to create sockets and place weapons but the Off hand seems to be a little wonky for the most part. Any tips or tutorial videos would be great! Thanks!
Hello everybody, as a small indie studio, we are working on a mobile project. Our main goal is creating low poly hand painted cartoonish environment. I made many pbr textured models before but hand painting is a new challenge for me. So what do you think about the models, how can i improve them, any tips? Do you recommend…
Odow is right, you should learn one topic at a time. Mapping, unwrapping, painting in 3d painting in 2d etc. are different workflows. A common and good start to (stylized) painting is the famous barrel and box scene, just create and paint a simple barrel or box ;-) Here are some examples/tutorials considering stylized…
This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…
Proportions and textures are looking much nicer and more refined, but his hands are pretty wonky looking, they're just looking like segmented cylinders atm. His fingers are far too long and I can imagine will look strange when rigged and posed. A more defined low poly hand like this would look way better. It gives you the…
I'm a recent college grad! Which means I have my evenings open every night to improve my 3D art skills! I'm not very good at keeping up with my threads, but I'm determined to update this one often, I promise! For my first project outside of school, I've decided to do a hand-painted scene since I love hand painted textures,…
Ok, got to ask directly: Did you understand, what Pedro tried to tell you? Your `finished scene` is nothing more than a blockout, maybe less. And there´s no hand drawn 3D art either. Don´t take a poor concept to excuse your art. After all, the finished 3D art is what matters and a bad concept can´t be the excuse for the…