Hey, It's finished!!!!! Thanks for helping guys it helped a lot and the project would not look the way it does without that feedback! http://polycount.com/discussion/183370/cyberrunner#latest https://www.artstation.com/artwork/JBbzR https://www.artstation.com/artwork/olW6w https://www.artstation.com/artwork/24yLe…
Hello everyone! Check out my new artwork! Soft: Blender, Substance Painter, Substance Designer, Marmoset I'm open to answer your questions and want to invite you to check my artstation post to get more information about this work! https://www.artstation.com/artwork/JrEmzA
Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
Hey all, I built my first environment "Urban Warfare" in Unreal Engine 4! Most of the models were textured in Substance Painter and some materials were made in Designer. It is a WIP so any advice is appreciated :) https://www.artstation.com/artwork/qmggP https://www.artstation.com/artwork/qmggP…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…
Mm, don't have the time to shoot ideas on how this might've been done in detail but the artists DID post quite a lot to Artstation, which might give you some idea! fwiw though you had a closer idea with carefully placing smaller rocks and props around to create the larger formations. Combine that with some detail textures,…
Hi, this is a good start! If you want to achieve realism I would highly recommend finding real life references that are interesting to you and trying to recreate them as closely as possible. In your image the door, wall, and floor are clearly just using one tiling material, and are lacking in detail. Where is the trim on…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
Here are some weapons from around 2011-2012. This was before the PBR-Workflow so no Physically Based Rendering and texturing. Mostly rendered with Marmoset 1. Texturing is W.I.P. and incomplete on most. DOUBLE BARREL SHOTGUN (HighPoly) - 3dsmax viewport More on Artstation: https://www.artstation.com/artwork/4RxxL DOUBLE…