Update: Just about finished texturing the main base of the shuttle! I still need to fix up some normal issues and detail. Still have a lot to do. I also created some materials specifically for the shuttle texture base. Also, just for practice I plan on rigging this thing before I start my Ue5 scenes.
I'm glad to hear you like the model. I completely misunderstood the metalness map. Now I get it. Thanks Dan. I also realised (after reading the documentation) that I had specular set to 1, while the default for UE4 is 0.5 ! As for making albedo darker - yes, it helps. But suprisingly, Dontnod's albedo values (from their…
Having trouble with the installer. It only gives me the option for Unreal Engine 4.25, and when it does install, I can't find it in UE5. Is there a manual way to get the installer in Unreal? Would apreciate any help, thanks 🙂 I'm using the free trial version of the installer, if that helps
Wow thanks guys! I'm cooking up a quick fly through for CGStudentAwards as apparently tomorrow is the last day for entries, so I'll post it up on here as well once it's done I actually did it using the old UE3 technique, so it's just a cone mesh and a simple panning material that fades in and out based on your distance. I…
Hey guys! I've found this article where Mozilla runs UE4 in web browser: https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/ I've been looking into how to do this, and I've figured that you need Emscripten in order to make it work. However, I'm an environment artist with no…
I could be off on this idea, but I think you're being too modular. When I first started doing modular stuff I would break everything down into squares because I thought that was the point. But the real point is to break things down into manageable pieces, not necessarily squares. The example of lego is used often but I…
Hello! I this is my first time using this forum to document my progress on a project and open my work to feedback as I go, I'd love to hear any advice you might have for me. I'm calling this piece "Garden Station" and I have the following goals for it: * -High fidelity: my past works have suffered from a common issue of…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…