Update: added untextured lowpoly model with normal map. Update: added textured realtime version. Hi fellow people.I want to share my latest work- Highpoly version of a Warhammer 40K Orks Jet /Bommer. Textured realtime version will follow. Hope you enjoy : ) Thanks for watching : )
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
I found this live video event on linkedin to be very useful in understanding how to prepare and apply for jobs in game development. Its organised by Christina-Marie Drake https://www.linkedin.com/in/christinasaidso/ really cool person and previously a recuiter for Naughty Dog…
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
StarWars Dark Forces Inspired Game Art Latest Screenshot: Hello, everyone! So, I've been meaning to start this thread for a while. I've always been a huge fan of Dark Forces - especially the first one. The game obviously took place in the Star Wars universe, but had a style all its own. A while back I got some free time,…
I've been working on a truck inspired by the Warhammer 40K Ork trukks. WIP below: Concept based on this model, although I drew inspiration from numerous images along the way. Currently 6.6k polys - I reckon when I'm done I'll be somewhere around 7k. Planning on adding more detail to the bottom of the truck palette thing…
I have this annoying problem with the grid, when you have splines or models at the 0,0,0, the grid keeps hiding the lines of the spline/model unless you select the model. Is there a way to force the grid to always show behind, without moving anything into the + space of the plane?
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Indeed, the story is not great, not enough motivating (like with all the Assassin's Creed). But with these kind of games, i forget about the story and i focus on killing until i unlock all. I'm happy they didn't opt for a game like Dragon Age, because i love to freely run in a world and do whatever i want. The story should…