Hello there friendly folks I need some help. I'm creating a believable fur for a game art character. Can you guys help me find a way to spread a plane to a surface. This can be done manually. It's what I did with the hair. But for the fur I need to find a way to do it without manually placing each plane. Because that would…
Hello! Okay, so I'm very new to character modelling. I am in the second year at uni doing games art and I need some help with my character. Basically I have a number of questions that I need to ask as I don't really know where to go from here. 1. First, I don't know how to join the hand to the arm because there are so many…
Hello everyone Ive been looking for some help for around 3 months now and the latest trail led me here (hopefully this is the last stop). I need someone to help me out with graphics art in my game. The game itself is a 2d scrolling shooter, its quite simple since Im still learning the art of game programming but once…
Hello, I need help. I don't know where to go, during the weekend I watched all the youtube and cgtuts videos on this matter, and still don't get good results... I don't understand and can't figure out what I'm doing wrong. I have a big problem with normal maps. I will start from the start: what I have did. I´ve modeled a…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Hello! I am working on making a pair of FPS arms for a class and I am currently working on baking the highpoly zbrush sculpt onto the Lowpoly model that I made in Maya. When I do to bake it the areas that are close together appear to be picking up inforomation from the spot next to it. I do not know what to do to fix it…
Hello guys I need some help for my final degree project and I can't find anything on how to get a style similar to Ashwalkers(the game). I would like to recreate a post-apocalyptic world where my character enters different time "bubbles" to decipher the past. I don't know exactly what type of art style is used, could it be…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Hello I am making some amour for a creature in zbrush. From all the video I have watched so far, it is that I retopo in zbrush, make creases then dynamesh. My question is that it would be to high poly for anything so then do I retopo again in like 3d max or maya? Any help would be appreciated? Thank you PS. Here is a…