hey guys, so i wanted to make another girl, a year on from the start of the create a girl course with hazardous. i wanted to use it as a progress benchmark, see how much/if i've even improved at all in the last year... now, the course started around this time last year but it finished about 3 or 4 months from then but i…
Hi Polycount community! I decided to enhance my portfolio with full enviroment shot. I love Starcraft, so the theme was kinda obvious. The main idea is damaged SCV being repaired in some sort of abandoned repair station. I've modelled 2 hero props for the scene so far: 1. Banshee (Air unit from the game) converted into the…
its based on the amazing concept by Young June Choi, Pursuer. https://www.artstation.com/artwork/4bbZN1 today im working on skin texturing. will post at the end of the day :)
Hey guys, Ive been working on a new hairstyle for a character, and I would love to get some opinions and pointers on how I could make it better. This is the first time I've modeled hair. The programs I used to make this are: -Photoshop (Textures) -3DS Max 2014 (Modeling) -Skyrim Creation Kit / NifSkope Statistics:…
The challenge is that even if we as devs/artists see the games we've worked on as art, or its content to be artistic at the end we have no ownership of it and for the end user, this is a product they are purchasing. Its why I added, what the audience feels about it. You can assess what the audience wants through an…
Hello, I am new to polycount posting and wanted to find more professional critique, (although all crit is welcome) This is my first fusion 360 model 3 days in and wanted to have a few opinions on the details and aspects of the weapon. Some of it Isn't done as its a WIP,(mostly the boxy parts with little to no detail) But…
Howdy folks, I'm currently looking to hire a VFX artist to work on a fun little game I'm building for iOS. I'm looking for someone with: *Talent and drive Excellent communication skills A love of art and games *Ability to deliver the biggest bang for buck - as this game is targeted at mobile we need good-looking…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
So I've been a Polycount lurker for a while now, this is the first time I've had something I think is worthy of getting feedback from the forum. I recently switched from using mudbox to zBrush and as a training exercise I decided to do my own interpretation on several designs I was familiar with. Being a closeted…
** Thank you for all the submissions, we have found an artist and are no longer taking applications. Thank you. ** Hello! We are a small American indie studio looking for a character artist capable of modelling, texturing, rigging, and animating some lowpoly characters aesthetically similar to those from Metal Gear Solid 1…