High standard of quality to aim for hasn't really changed but recently competitive edge in particular has, because as Joopson alluded too it's going to be tough going for people just starting out getting their foot in that 'door' when currently, you're already up against artists with industry experience looking for jobs as…
Hey there, folks! It's day 47 of my 180-Day Topology Improvement Journey, and today I delved deeper into studying the topology of my mouse model. Let me tell you, cracking this model could be a game-changer for my topology skills! Although I've spent countless hours and even days on it, I don't consider it a waste of time.…
The general advice for SSS for skin is a light pink color for Caucasian skin, or as Saurabh Jethani does in his Marmoset breakdown, fully saturates the albedo texture and uses that. It seems like SSS shader in marmoset absorbs whatever color of light you have set. So if I set red, the surface becomes more green/blue, and…
I mean polygon modeling workflow established roughly at the end of 90s. And since then for about 10 years we have been using same set of tools. Nothing changes. Look at how sculpting evolves. With every release zbrush and 3d-coat get not just new tools but new ways of creating models. Sculpting apps started with simple…
I recently worked on a fairly complex low poly hard surface model and it was really difficult finishing it in a timely manner. Does anyone have any tips & techniques for "old school" low poly hard surface stuff, like robots & guns? I'm looking into some xnormal map types (thanks Jason Young) to try and speed up the…
3D Studio Max is driving my nuts (as usual), I recently upgraded(?) from 2011 to 2013 and I'm having trouble. I put together a test scene to demonstrate. First Issue: Apparently 3DS max no long respects projection modifiers? The cage seems to have no affect anymore - as shown by the outer surface of "high poly" model being…
Hey guys. I'm not a beginner but I'm going to ask a seriously noob question. I've always had this issue when making high poly models because my topology probably isn't up to scratch. I've attached some images. Basically, on rounded or non-flat surfaces I always get pinched edges where I have to add some extra edge loops to…
Hello i am new at Zbrush and MudBox, at the moment i am studding Maya from getting started book an it´s going well so far,but i am interest to learn modeling in Zbrush and MudBox but i am totally lost,there are many tutorials out there but there are to much for me to understand or they are some speed modeling.I need really…
Howdy! Here's a WIP of my latest personal project, Urbosa from Breath of the Wild. Her design is so ridiculous and great at the same time, and I felt like sculpting her would be a great framework for practicing techniques I sorely need to level up in. I'll probably do a little redesigning to be more practical and fit the…
Hey! I'm a just beginning to try my hand at shader writing for Unity. Prior to this I have had no training in coding or the like so this has been a steep learning curve for me. And surprise! I am already running into issues. I am following this tutorial, which shows how to write a basic lambert shader from scratch.…