Well I managed to acquire 2 on the tuesday. One I ordered like Monster and others via the Microsoft offer to developers thru my office and the other I earned the old fashioned way...waiting in line. I waited in line in front of a Best Buy near my home from roughly 5pm Monday till 9:00am Tuesday. So about 16 hours straight…
It seems the particle system strains out anything that is not geometry. Things I tried: - Linked a light to a cube, only the cube came out of the emitter. - Grouped the light and the cube and selected the group to come out of the emitter, only the cube came out even though it let me select the group AS the particle, I had…
I thought it would be great to rework a few older pieces that I left unfinished, or finished without realising that they could be more appealing. This thread will focus on stylised realisations of characters from the show Kill La Kill. At the time I had approached making them as a set, and I do feel that given their…
Hi all, There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand…
How to find incompatible map/material in my BIG scene...? I have 3ds max and vray 3.4... i tried to open and render some old scenes created with vray 1.5 Sp3 (or something), but the scene isquite huge and there is some stupid map/material not really compatible with vray and thus really slowing down th rendering of the…
Some additional sugestions from my side (I'm refering to the desk-scene): You shouldn't throw all your work into one scene. At the moment it looks like a random composition of things you created an put it all on that desk. Take the things which relate to each other like the gun, handgrenade, Knife and get some other items…
I really dislike the gallery mode when clicking on a image (happend as I clicked on a to large image). A slow and time consuming tween effect then appears between each image. I'd really like to see that one go away. My suggestion instead: simple rescale to the layout size of the image,- if you click on it open the image in…
Thanx 4 th wireframe. Keep your polygons as square as possible. Rectangular polys (long thin) don't behave well. Wherever possible don't intersect polys. It looks like you have alot of interpenetration going on. You should carve out all your internal polygons to avoid polyfighting problems and lower your model's polycount…
5 weeks have now passed for the Team Fortress 2: Polycount Pack contest and that can only mean one thing: THE CONTEST HAS ENDED. If you read all of the Rules & Submission Guidelines, then you knew you had to have your entry submitted by 00:01 PST on June 28th, 2010 to eligible for the Polycount Pack. With all of the…
Hey all. This thread is a new version of my previous thread since this is a new project aim now. The new aim is below. Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech…