publicdomainpictures.net/ Found some good textures on there... just thought I would share this. Its not a great as cgtextures but its a great alternative.
Hello all, I made a hand-painted stone/rock texture in Photoshop and I was wandering if I could please get some feedback on it and how I can improve. It's pretty basic but any advice would be great. Many thanks!!
I'm making some carpet textures with MicroGrafX picture publisher and paint. I'm going to use these for a fan mission for the game "Thief 2:the Metal Age." I have two made so far: Tell me what you think.
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it…
How do I go about creating a new material so that I can add my own texture? If I right click I have the option of adding new material, but then I get the option of searching through my installation folder, so lame man :poly117:
My Name is Fiona, I have 9 years experience in the VFX industry, I have mainly worked at texturing, look development and lighting. I am based out of Cork, Ireland.You can view my reel here https://vimeo.com/168809085 Contact me at fionarussellart@gmail.com
Hi , I usualy like to work on large image pictures for textures but then many times I need to resize for game engine fitting and when I have a alpha sometimes it messes up all the borders and layers... how can I do to preserve the alpha at the best when resizing?