So I accidentally double clicked on a bad ZMT file, and now I have this useless material hogging a slot on the material palette. Is there any way to remove it from the palette? I know I can load something in its place, but I considering that I want to keep my install lean, might as well learn how to get rid of them. Thing…
I've searched a ton but to no avail. Here is the closest thing I have found: http://www.xsibase.com/netview_forum/index.php?board=16;action=display;threadid=32431 It didn't work, unfortunately. I loaded the work group and there is no XSI_UserNormals option when alt-rmb'ing a mesh. There also isn't a XSI_UserNormals folder…
I'm trying to rendering a scene (250 Frames) in the middle (148 - 155 frame) its coming Autodesk error report contains following files (3dsmax_minidump.dmp, dmpuserinfo.xml, dumpdata.zip) for rendering setting in a TGA image sequence, (Setting: 32-bit, compression & Pre-multiplied Alpha) Version 3ds max 2016 & V-ray…
I updated my colour-id map and reimported it, it shows up on my model when I hold "c" but the new colours don't appear in the drop down selection of any of the smart ID's - any ideas? I see the id's .psd has the new areas blank and I'm not sure how to fix that since the layers seem to be linked and applying a new material…
What I want to do in vTools specifically is invert the green channel of my normal map set. I'm a Maya user and currently my workflow for getting images ready for UDK is output everything as usual, then copy to another folder for UDK, then manually invert the green channel for normal maps. I would like to skip the step of…
I have a texture compression question. I am using Unity and right now I am using png for my texture format. I went through and used save for web png24 format to lower the file size. Not sure if this is the best way. When I did a build and looked through the txt files it says my file size was much larger than what it shows…
I am trying to use shave and a haircut with one of my model. I'm running Maya 2008. Somehow, shave is having some problem with SSS_fast_skin mental ray shader. 1st I ran try to render it would say "fatal error, Attempting to save in (temp folder)" and maya would crash. I searched around and find that if I turn off triple…
I just updated to the latest version of bridge having not used it for a while. I've reconfigured my folder structure and installed the scripts from the resource zip. Shader imports are working fine, atlas imports are working fine but 90% of the time 3D models are met with the following errors. I did manage to import a…
What's up everyone. I would love to get back into the Polycount community so I thought I would start off with this guy. I'm going to be poking around the forums quite a bit and giving feedback whenever possible so please comment if you feel so inclined! I've been saving this guy every since Heng Z posted him over a year…
I was recently looking through my 'My Received Files' folder in My Documents and came across two pictures of myself from two different times. One is about 6 month-8 month ago, drinking White Lighting (Cider) on the streets. The second is my now, from about a month ago in a pub (hehe). The change is quite remarkable. The…