Establishing the lighting Update on the blockout. Added quite some props and lights. Still a long road ahead, but it's great how lighting can make a scene have a certain feel immediately. In case you're interested in the ideas behind some of the things in the scene: My approach to enabling sentient plant life to survive in…
Hi ! I've been busy lately but here's an update. I think the blockout is done and while it's still very rough I did some materials and meshes. Since I haven't make the windows and stained glass, the lighting is basic and is going to be improved all along the project. The stained glass on the windows is going to set a very…
Thanks everyone for your quick feedback! I decided not to go with boolean, not that it's a bad method, but with my lack of knowledge in maya I will surely muck it up. I just simplified my mesh, so that the sides I needed to put holes in were flat, instead of that edge protruding in the middle. I simply made some edge loops…
Congrats on getting it done ! If anything, for future projects I would highly recommend tackling skeleton creation and skin weighting as early as possible, as opposed to keeping it for the very end. What I mean by that is that there is no reason to not take a couple hours to skinweight the early blockout model - it can be…
hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
Hey everyone! This is Ricardo. Level Designer & Artist with over 8 years of industry experience. I’m currently looking for new projects to bring experience and quality, by delivering top notch game levels. Services: * Level Design (2D Layout, Level Documentation, Level Balancing, Blockout & Prototyping setup) * Level Art…
Hey guys! Following on the recent post in the 2D thread I made, after a few concept tweaks based on feedback I've begun the sculpting phase of the armour. The current concept mock up looks like the following: A few details are still just rough ideas I plan on going more indepth with in Zbrush I've got the basic blockout…
Hi, my name is Ian, I'm a senior 3d Artist with over 5 years professionally working in the industry, working on everything environment based, from initial design blockout through to final art. I specialize in realistic SciFi hard surface modeling and environment creation. Key Skills: Hardsurface Design & 3D Modelling…
Hi all, I've started work on my first environment ever in UE4 and I'm excited to share my progress, and because this is the first one, there is going to be alot of experimenting with new workflows and techniques that I learned. Ps: I'm self-taught :d ___________________________________ So I started on the making of…
Hey guys, I'm sort of looking for some sort of a benchmark for how long it should take to do certain things. For example, a blockout, I've spent like 2 days on and off working on one for an environment I want to do (I have school to worry about too), and it just dawned on me that I should be way quicker. My goal is to…