Hey guys, I'm sort of looking for some sort of a benchmark for how long it should take to do certain things.
For example, a blockout, I've spent like 2 days on and off working on one for an environment I want to do (I have school to worry about too), and it just dawned on me that I should be way quicker.
My goal is to become as efficient as possible, so you know when I get a job I'm actually working to my full potential! I want to be a poly pushing machine.
So for all of you full-time artists out there, how long does it take you to stuff like blocking out a scene, modeling a simple prop, texturing something etc? I know it can differ, but I'm just curious. I want to speed things up!