the aesthetic is very Prey... yet it totally isn't... loving it so far. The yellow bench (and actually your props in general) seems kind of jagged around the edges, maybe fuzz the grunge mask a bit to soften it, or add some extra geometry or normal info there - as it (imo) clashes with the rest of the props that don't even…
Yeah I have been moving more towards the higher end collectibles. I am in the process of acquiring parts that they used during the original trilogy to build my own props from. Some are rather expensive pieces these days and hard to find. I think it will be fun to construct my own saber though like the prop they used in A…
I'm a 3d environment artist and I'm currently working on my portfolio. I'm working towards smaller projects with more focus on quality and high detail. One feedback I got was that it's not a bad idea to have a high-quality prop in my portfolio as well. I was wondering if having a weapon is okay? I know that there are…
Hey there! Me and 2 friends are currently working on a sci fi/horror themed map for a class project. So far everything's going great and definitely having a lot of fun working on it. Well here are some props I've made for the map, let me know what you think! Well actually here's one prop haha, I'll upload the rest when I…
Hey guys I made a general block out I have a couple of references for the props and lighthouse but I wanted some critiques since I want to improve my modelling skills. This is just a blockout still missing some props and some general shape details, but I wanted to throw it out there so that people more experience than I am…
Hello all, we've gotten the school assignment to create a game design document of a medieval siege weapon with props and everything. I have chosen to create a bombard and would like some feedback on what I have so far. Model sheet bombard: Production sheet bombard: -still needs to be done- Model & production sheet props:…
I've been a prop maker for the past 7 years, but now want to focus on 3D. Especially the creation of full characters. I decimate and key my own work, providing a ready-to-print file for both FDM and SLA printers. I draw on my experience as a prop maker when designing assets for print. Undercuts, piece thickness,…
Hi y'all! I'm currently booking freelance work. Hire me on to produce 2D Concept Art - Character, Prop, Environment design and overall art direction, as well as quick Zbrush models to help knock out hi-polys for props, characters and hero assets. https://www.tomperkinsart.com/ https://www.artstation.com/t0m_perkins…
For the games that you have worked on, what percentage or artists were environment/prop specialists in relation to the number of character artists on the team? Effects/Vehicle/Weapon/etc. artists should be included as environment/prop artists for the sake of this poll. Character artists would include modelers/character…