Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing
I'm working on a character and I've come across an issue where if I apply an AO map, my model goes transparent. Same with an emissive map. It seems to do this when I try to add any new map. I have several maps to this material and Im wondering if there is a limitation with the number one can apply to a material or if this…
Hi, I exported my scene as a Scene Bundle, so every asset is saved within it as a single file and still my .TBSCENE is almos 2 GB + 600 mb of asset.How's that? It's tbsky taking so much space? I thought everything is red from HD. Is there a way to deal with it and make tbscene smaller?
I just noticed (again) inside marmoset that textures can be tileable i was wondering when this should be usefull? especially when using substance painter you can also define that?! Maybe i am wrong :-) i just saw it for a skin material once
Hi. When I try to bake normal map in Marmoset Bake tool, program is stop work. All time if I add 30k triangle model to Low. Why? If I add million polygon (not triangle) model to low, no problem. But more than 15-20k triangle model in Bake/Low section causes the program to crash
The Facebook group link returns an amazon access denied when pointing to a b1.exe. I changed it to a 2 and away she went: https://s3.amazonaws.com/mset/download/release/toolbag_install_304b2.exe
Hey, I get the following error when attempting to use GPU denoising (Render/Lighting/Ray Tracing tab): optix: failed to load denoise kernels optix: failed to launch denoise load/accumulate kernel The viewport display is garbled after picking this option. (Win 10 / NVidia 2080 Ti with 'Game Ready' driver 456.71). Is it a…
is there anyway to bump the shadow quality? i have checked the high quality shadows box but i still get some artifacts below the shirt, on the hat and also some sort of noise on top of the hat. besides these problems if you could recommend anything else to improve my render or tell me what you think about it, i'd…
I did this environment few months back http://polycount.com/discussion/171746/ue4-tavern-by-the-road-wip#latest , wasn't really happy with the quality of the props at the end, so this time I concentrated on leveling up my modeling and texturing skills. So here it is, a little viking diorama. C&C are welcomed :) Link to the…