4 productive hours is a value backed by science if you want to look into that. However, forcing a routine requires an element of self-punishment. The people who successfully studied something 8+ hours a day did not force themselves. That would cause complete mental exhaustion, the same as for any other human being.…
Jan-02-2005 --Finally got the first demo and website online! DragonWarrior: Legacy is a multiplayer, co-op game based off the series "DragonWarrior" for the NES. Screenshots and other info can be found at the DWL website. Built with GameMaker 6.0 (registered) System Requirements: ========= Windows 2000 or Windows XP…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
I'm looking for a 3D modeller / texture artist to create the ships for my greenlit 4X strategy game Remnant. You'll be tasked with creating one ship to start, and if everything works out, hired on to create all of the ships for the game. Modular Concept Each ship in Remnant is constructed from swappable modules of the…
I recently came across a presentation slide regarding Guerrilla Games' character texturing pipeline (specifically the improvements made for Horizon Forbidden West). I would be interested in finding out how they extract the average-skin tone leaving only the skin variation, and if they use any other maps, such as hemoglobin…