First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
ARMATURE STUDIO in Austin, TX is seeking a Contract Environment Lighting Artist. This artist will work closely with the project’s Art Lead and Game Designer to implement the lighting and overall look of the environments, creating polished, atmospheric visuals for Armature’s latest project. The person in this role will…
<a href="https://www.artstation.com/artwork/PkXP4" title="Link: https://www.artstation.com/artwork/PkXP4">https://www.artstation.com/artwork/PkXP4</a> This is a relatively quickly made small scene (didn't spend much time on props at all) that I ended up really enjoying, I was looking at a lot of reference of…
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
Hello! Glad to say that this is officially my first post on this forum! So i was creating this scene in UE4, but whenever i add a different material the lighting doesn't really work like it's supposed to. On the first image you can see the lighting baked just like i want it to be. (It's only a directional light…
Okay, I'm currently working on my portfolio, I received some advice on here to Improve the lighting and make it less flat, which was because I was using environmental lighting, any input on the new lighting setup will be appreciated, Thanks. New-- Old--
Hey Zac! You can actually bake shadows down on movers, but it would produce awful results on your windmill. The shadows would spin around on your mesh and look silly. Here's some check boxes to take a look at when you are dealing with dynamic objects: Use precomputed shadows: off This'll bake lights onto your object.…
LIGHTING ARTIST AAA-CONSOLE GAME Contract Length: 6 months to start, up to 3 years Current Team:
5 of us, including the Lead Work Environment:
They will be working most closely with a “pod” of Level Designers and Meshers
(World Builders) to collaborate on the look for the levels they will be
responsible for Focus: This is…
I'm still a bit new to UDK. So much info and settings it is overwhelming. I've tried looking for a solution but can't seem to find one. The problem is Lighting. I'm casting a light through a static mesh which has an alpha, basically light coming through a window. But the alpha isn't casting shadows correctly. Things I've…
Hi,I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .