Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Jep, you can break apart the meshes however you need, skinwrap only looks at a tiny section around each vert for weighting info to steal. You can have drastically different topology or even a small fraction of the original mesh and it will work fine. Other transfer methods work on the vert numbering and will assign weights…
MoP - there are two ways to increase graphical quality on game models (apart from good craftmansship): a) Increase number of polygons until number of edges limits infinite (pytagoral approximation of the circle) b) Develop such Algorithms that will create mathematical functions (Beziers) for given points (Function defined…
Thanks for the comments. The show was good indeed, they brought it back to show the last 10 episodes but sadly I've lost alot of interest in the show. Some cool set designs especially the bridge of the ship. @ScoobyDoofus I'm thinking of texturing at 2k and downsizing to 1k for the final, so I'll go back & adjust the…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
ooof hard to describe; I've just recently learned how to make faces that cross the uncanny valley and that took me months of grueling work. A lot of it has to do with proportions; faces are so exacting that even a millimeter of change can trigger the instinct of, "that doesn't look right." I think a good place to start is…
max users, has anyone else encountered these and willing to spread some knowledge: - numerical entries in status line or transform floater get either rounded down or set back to zero. i'm not aware that i changed something within the preferences but it's a new annoying behaviour. this happens regardless of scene scale,…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
The number of CG artist jobs in the world is infinite if you consider indies, self-employed, contract and people who sell assets online. A lot of them probably make less than $10,000 a year though. For comparison: Number of AAA game character artists in the world: about 500 at 25 studios Average Salary is around $80,000 US…