Hi, I am doing a car racing game (using Unity game engine for iOS), in which i am using 'Decal' shader (having 2 channels -- Base and Decal), to achieve an effect of skid marks on the race track. But what i am getting is that the skid marks are appearing all over the track instead of certain desirable sections of road.…
I notice the industry using a lot of Megascans these days. After spending some time searching the site, I notice theres a lot of separate leaves from trees and not full branches. To make trees using Megascans and Speedtree, are people just grabbing the leaves and assembling them in into a custom branch in photoshop and…
Hi Guys, So I have started to play around with quixels mixer. Tested it out with a roadside environment I planning to make. I downloaded a few different things from the megascans library. Road surface, pothole decals, painted lines and a few other things you would see on a road. The problem I'm having is that mixer is not…
Hello all! I'm making a classic concert hall, based on "The White Hall" of the Saint-Petersburg Polytech University, commisioned by one of the Departments. When it's done, I'm considering to upload it on UE Marketplace. Right now, I'm making everything in Maya only, and starting to make bakes in xNormal. Blockout: Hi-poly…
Hi been away for a while and thought it was time to start my next project. I am going to create a corridor based on Star Citizen Concept art attempting to use the decal workflow with tiling textures. Just the advanced greybox to show so far. Took extra time getting the shapes and modularity correct at this point to prevent…
What I have is a car skeletal mesh and I want to add decals on it like flames, stripes, etc. Now I want these decals to be used among several different cars and recreating them for each vehicle would take up a large amount of harddisk. So what I want to do is create a new uv layout for every decal like you can do in max.…
I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector. In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective). However, I can't find a way to do this in UDK. I noticed that there is a Material Expression called…
So I don't clutter up the thread I am taking part in the art jam to bring an existing character into a MOBA setting to pay homage to the amazing animation style in games such as League of Legends. I will post WIP shots here as I go to make these animations as awesome as I can, my confidence level is pretty low, living up…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…