Hey guys...I'm new here. The name's MilesMaster, a beginning 3D artist always eager to learn. I'm thinking about developing a full game in the distant future (still working out a detailed timeline), as long as my skill level has caught up by then with Blender and other software. I was curious to ask, with current…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same, but we realized it might be easier to make new models from scratch than to decimate, retopo, and re-rig existing models. Only one of these two jobs will be funded. Brief Description I would like to…
Attention Beginner to Intermediate 3d Artist, Farsight Studios is currently looking to contract (PAID) 3d artist remotely to work on our new Next Gen Game. There is also a possibility of it turning into a full-time In-House position if the work is completed to satisfaction, in a timely manner. Tasks: We need someone who…
We are currently looking for 3D artists to model and texture female outfits for our upcoming 3rd person mobile title. We are working on a female character model which will be the base shape for all future outfits. Once completed we will send through a base version of our character to use as a mannequin. The Work will…
Update on the progress of this project. Pushed the clothing further in MD, optimised it in ZBrush and Maya, and now I'm refining and pushing it all further in ZBrush.
hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…