Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Hello! Here is a project I have been working on in my free time, learning new techniques, and most of all, having fun. You can check more renders at my Artstation https://www.artstation.com/artwork/dyNyx3
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Just a little project I did for fun as I am finally starting to get the hang of VRay for C4D. Probably my best render to date. Everything was basically done inside C4D except making some bump maps. You can check out zambash.deviantart.com to see my other stuff if you want. I realize there are a lot of things about the…
Hello everyone, This is a light tactical Vehical created as a practice project.The asset is made for real-time / game use. Modeled in Maya. Feedback and critiques are welcome.
Hello, What the hell is happening to my Max files ? Sorry but im very worried cuz it just deleted 1 month of hard work. It was an interior scene with 2 milion polys. It starts today when i try to open the file and it says Fail to open. Then I open an older save, redo the work i lost and when i try to save, it says…
Hello friends. After a short break I'm working on a new solo project, one I want to wrap up by end of year. A top-down, post-apocalyptic exploration game, a little bit of Fallout 1 + Stalker, without combat. Just exploration and scavenging for food. I'm using UE5 with nanite and 99% of assets are made in a mid-poly…
Edit: Submissions are closed, thanks everyone! There will be more giveaways in the future. Hello! I'm giving away one slot to my mentorship for free! =) So if you are interested in learning hardsurface modeling, this might be for you. Or maybe you know someone who might be interested, feel free to share. You will get the…
Hello everyone. :) I have started a new environment project. The setting is a research outpost, with visual inspiration drawn from Mass Effect: Andromeda and Fallout 4. Combining sci-fi structures with signs of decay and long-term exposure. Goals for this project: * Create a wide range of modular assets and props to…