Howdy! Here's a WIP of my latest personal project, Urbosa from Breath of the Wild. Her design is so ridiculous and great at the same time, and I felt like sculpting her would be a great framework for practicing techniques I sorely need to level up in. I'll probably do a little redesigning to be more practical and fit the…
I finally started a project that I've been meaning to do for a year now. Everytime I looked at it, it felt so overwhelming to do it on my own and I didn't even know where to start, but that has changed over the last year so here's my first pass at it. Grabbed a concept made from Jon Lane and made a blockout phase and light…
Hello Polycount, i've been working on this for a few days. I was tempted to start from a basemesh to make it faster and probably easier, but since i want to learn as much as possible from this one i started from a zsphere and tried to get my way around using references from the various cutscenes and promotional renders of…
Hey everyone! I wanted to make a thread of my WIPs because I found with the Riot Contest it helped keep me motivated to move forward and continuously posting updates. I will be sculpting, modeling, and texturing a Palico in the Rathalos armor set! Rathalos armor is the red one in the image. Here are some character…
Hi everybody! My name is Harley, and this is my first real post here on Polycount. I created this account for the 2017 Riot Contest, and I've decided to try and start using it more regularly. I wanted to begin with a personal project I am very proud of, a tribute to the Elder Scrolls I'm calling "First Glimpse". The Elder…
Latest Update: In the engine! I'm using UDK. Still needs a lot more work! Skin textures need to be developed a lot more but so far I'm pretty happy with what I have going on. Had some of my instructors give me some awesome feedback on the folds I had going on and I think it really helped! OLD POST: Hello everyone! So…
Hi! Over the next two months I'll be working on this concept from Dead Space 3. I freakin' love the Dead Space series and am excited to start this project. For this project I have a couple of goals I want to focus on ; - Proper Materials creation from the shader editor - Making my scene come to live more (Displays/doors…
Hi everyone! I thought I'd post my process during the making a prop inspired by the city of Zaun in League of Legends lore. This will be an optimized hand-painted item that I've concepted. The idea behind this asset is a potion that is inserted rather than drunk. Reference:There is a lot of reference around for Zaun and…
Hey Polycount! Posting some WIPs here of a new model I've been plugging away at. I recently got laid off so I'm trying to use this project to brush up on techniques I've put off and learn new tools I haven't gotten the chance to learn yet! The model is of Giorno Giovanna from Jojo's Bizarre Adventure: Vento Aureo. The…
Hello all. After getting my website up and running, I've been getting advice on how to improve my portfolio. Pretty common feedback says I need a demo reel as potential employers would like to see how my work looks in motion (even if it's just a turn table). So in planning for such a reel, I though I needed a fully…