I just picked up Maya 2020. Moved from Maya LT 2017/2019/2020 (skipped 2018 I guess) and had the same issue occur at least once per work session in EVERY version. Really thought it was an LT thing. I guess not. Seems to happen to me when using the edge loop tool. If I fumble the keys when cancelling the tools or z'ing back…
Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im…
I'm using 3ds Max 2012 and Xoliul viewport shader fully supports that version of Max. I have 2014 version too, but I find 2012 a little bit better. And as it reads in Xoliul's support page: "Autodesk has completely broken shading in Max 2013 and 2014. I can not and will not fix this. You should go back to Max 2012 if you…
The meshes need to be water tight for any type of boolean to work. No open edges, no boarders no double faces, no flipped faces. It also helps if a single element is operating on a single element. If you have multiple meshes joined into one edit poly its going to have trouble. They changed ProBoolean a bit in a 2011…
Hello everyone ! I would like to ask you fellow artists on what's the best tutorial or book on your opinion on learning UV unwrapping. I finished college with a diploma in 3D Animation but my professor doesn't want to get asked questions and didn't even teach us more in depth about UV unwrapping. Yes he did taught us about…
Hello! If you are participating in the Riot Creative Contest and have some questions in regards to the contest, please ask them here. As a reminder, the important dates for this contest are: * Contest starts November 6th, 2017 * The deadline for entries is January 31st, 2018 @ 23:59 PST (GMT -7) * Winners will be announced…
I'm using 2017. However, I always encountered weird bugs in 2015 as well. I didn't use 2016 all that much. I've been using student versions and it makes me wonder if Autodesk purposely makes their student versions buggy. Also, what 3D app outside of Autodesk realm does not crash and is light on resources?
So Maya's paint vertex color tool has an export option, which doesn't have fill texture seam option, but more detrimentally, only exports vertex colours, not face colours; it averages adjacent face colours an exports that value as the vertex colour. So i've been googling like crazy and the only result i get is this:…
As title says - I'm running out of options apart from jumping ship after 19 years and going to Maya, which I don't want to do as I love Max, but it's just gone too unreliable. Searching for a bug like this brings all thousands of different types, making it impossible to single out the one I have. I was having the problem…
Now that's a paper I'd like to read for sure! Right, but doesn't that also mean they don't have to try harder with each new release because they don't have to convince people to upgrade anymore? As a modeler, the only reason I upgraded from 2016 to 2017 was performance on heavy models, I'm still looking for a reason to…