Hey guys, this is my latest PBR character based on Paul Kwon concept. The main go of this project was to mostly learn the PBR workflow and I also tried to fit this character to something a little bit closer to a Fortinite/Overwatch/Shardbound and some other current gen games style. I wanna thank my friend Hugo Buarque…
joelgafford.com I took my best 50 tileable textures and uploaded them to my wordpress based website with WooCommerce. I tested it out with "sandbox accounts," and I'm pretty sure it works. I just wanted to get some feedback on whether these textures are up to snuff with today's current technologies such as pbr, or are…
UPDATE 04: more blocking in! Hi, Doing something a bit different that what I normally do this time around. I used to love Magic: The Gathering growing up and thought it had some of the coolest character design. Surprised to not see more of these characters adapted to 3d. The goal is: make a game ready model in the…
Just finished this,its the King of Rohan's throne from lord of the ring, reference pictures were limited but i tried to reproduce it to the best of my ability, certain areas there were slight changes for the normal map to show up better. also certain portions of the throne i had to improvise because i found no reference so…
Hello guys, i am a new member here at polycount. Just been a silent visitor for a long time, but never got the time to post. So I thought I will open up my own sketchbook thread. I will be throwing in my 2d and 3d artwork... Started using the demo soldier in zbrush, I would like some comments on this.I want to post it in…
Rockstar North is currently seeking a highly talented Tools Programmer. The role will involve developing and maintaining all aspects of the export pipeline across multiple projects and platforms. Responsibilities * Familiarity with at least one next gen art pipeline. * Familiarity with at least one dcc package. * Strong…
yo everybody. breaks over, back to school. my first project. its another 2 man project. this time we're trying to remake some stuff from half life 2 (but more current gen looking). i took a few screenshots of the game and bashed them together to create a frankenconcept. the perspectives dont even match up of the different…
Hello everyone! Im working on a new next-gen training DVD that is similar to the old pillar but more modular and much more in depth. I even plan to split it into 3 DVDs so I can focus on each part in much more depth. The first part will be the high res modeling and I was wondering that if I decide to use a sculpting app to…
Hey all, I've been dedicating my portfolio creation time to firearms and I was hoping to gather some general rules on creating an efficient workflow. Below are some of my questions I would like to have some clarification on. - Tri-Counts for current gen? I know the general rule is as low as possible, but what is considered…
I have a good understanding of how to make next gen props, but when it comes to doing bigger things like buildings, I am lost. I have done some modular buildings and really do like that concept. But is that the only way to make bigger things like buildings and bridges? I have also read a little on making vertex painting,…