Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Yeah, I was worried I overdid it on the lanterns. :P The original idea for the scene was to have it at dusk lighting (You can see in the concept that the sun is setting in the background over a mountain, which I still plan on getting into the scene at some point), so I'll try and go back in that direction without…
Hei guys, i need some feedback on my latest project! I've start it long time ago but i dont have much time to finish it, in this days i continue texturing it. Want to get an Anime look, like the concept. Will render it in Unreal Engine to get a great ocean shader. Whant do you think about it? :)
After seeing KP's thread, I thought about something I've been getting in PS frequently: My brush cursor changes from the normal display (a circle the size of your brush/outline of tip) to the precise cursor (crosshair type of thing), for NO reason whatsoever. I found out that the fix is to set the cursor display to…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Team Fortress 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling &…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
Starting on a set for Tusk. Trying to get it as much done inside of MODO as possible. So I wrote up an SMD importer (not ready for release yet - still a few niggles) to let MODO natively open/import SMD files. I'm loosely basing this set around him being a bar fighter, with him having lost a tusk in a fight and had it…
EDIT: PROBLEM SOLVED...check bottom post for solution I have a couple of questions to put out there to anyone who knows enough of unreal 3. I have a decent understanding of the editor, but just some things are baffling me at the moment. 1... When building lighting in my scene I end up with some soft/blurry shadowing...In…
Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…