Hello there, I'm currently participating the Rising star competition. The brief for character artists includes two characters from the Unreal Tournament universe and I've decided to go for the female Necris. We've been supplied with some concept art. SOURCE In therms of lore the necris are undead humans brought back to…
Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
The ultimate antihero is here. Meet Vigilante Soldier. Inspired by the protagonists of Uncharted and Farcry comes my own version of the ultimate bad ass. I'm also selling this model for 50USD, and will include the ZTL file with all layers and subdivs intact containing the following, - Anatomically detailed muscular man…
Hey guys, My name is Til, I'm Co-Founder and CEO of STF 3d GbR, and I really appreciate the opportunity to showcase some of our work here. About us: We are a bunch of artists from Germany who want to bring photo-realistic content with excellent performance to UE4. Our goal is it to enable artists to achieve photo-realistic…
Hi, this is an effect pack I've been working on. The pack contains 5 variations of the dissolve effect: - Simple dissolve: The classic dissolve effect everyone knows with some cool additions such as a border ramp texture and an animated mask option. - Gradient dissolve: This one takes in a scalar gradient between 0 and 1.…
Hello Polycount community, I am reworking the ingame interface of my roguelike game and need some ideas for it. Currently I am designing the bottom "menu bar" as some kind of belt where a beeper shows game messages and the belt buckle contains some game information (health, stamina and if the player is standing, crouching…
Trion Worlds is seeking exceptional and passionate Senior Environment Artists to build fantastic settings for RIFT. Senior Environment Artists will work with the Art Director, Lead Environment Artist, and the design and engineering teams to help determine the style for our AAA-quality worlds. This position is based out of…
Hello, I am looking for a freelance 3d artist that specializes in either props or environmental assets. The project has its own stylized minimalist art style and you should be able to work within these bounds (similar to Firewatch, The Witness). You can view the game here (we just recently wrapped up its…
New computer time! First AMD in two decades. Is there any practical advantage for our work that the AMD 5950 might have over the 5900 other than the number of cores? Any performance or functional difference when paired with 128 GB of RAM? Also one thing I have done on my current machine and want to keep doing on the new…
Your materials still need a lot of work. In the dirt & debris example, there is no lighting yet your texture has dark shadows. Likely because you took a photo of the ground when the sun was still out. In a PBR workflow, your albedo cannot contain any directional light, because it needs to be rendered in every type of…