thanks for the advice Pliang. I actually decided to change up the maps a bit for the props-- giving each it's own 128. After talking to Dabu and a couple other people I think this would be a better route for the props. And I'll definitely be softening a lot of the edges-- I just wanted them in there for class-- nothing's…
[ QUOTE ] Show me a real scene using it not one prop. [/ QUOTE ] My thoughts exactly. Last gen Nvidia (6800+) cards can do this already, but it's just too expensive for a real scene. I remember Nvidia showing similar examples of it - small prop in a closed environment. I'd like to see this in a real scene.
My weekends work. Probably could have been uv'ed better but good enough. mainly made for a lab prop (octopus specimin in a jar) but will probably be boned and animated at some point. Cut down alot of polys for in jar prop, it is only 600 polys. Fun anyway, haven't done much in the way of sealife before.
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
i'd say we're still in the very early days of actual grooming for games. as in one hair is one hair and not a line on a haircard. for now, chances are haircards will stick around for a while. and if it is as lods to hyper realistic grooms, such as used by metahumans. from what i have seen, this industry will likely…
I'm trying to make a brushed bronze texture for a prop I'm messing around with, but the problem is i want the brushed to follow a curve. my current technique was to add noise then motion blur it. That game me good results on like 80% of the prop, but places where the mesh curves it looks REALLY bad. Anyone have a good…
Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts :) I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props…
My first attempt at hand drawn UV's for a prop. I was challenged with finding a reference and converting it into a 3D prop. After a little bit of searching, I've come across a concept piece for Krieg's Buzz Saw from Borderlands 2. It was extremely difficult and I would love feedback on how I can improve my project further.…
https://www.artstation.com/artwork/zOwOzZ Hello! My article for The Rookies was just publish. I wrote an in-depth article covering all the required steps to create photorealistic props for next-gen games! :) https://polycount.com/discussion/226072/article-the-rookies-creating-photorealistic-props-for-next-gen-games/p1?new=1
Finished Short: https://www.youtube.com/watch?v=aMUEMDkPSzQ Hello everyone! We are a team of 4 Animation & Game Students and 2 Sound Students and are working on an animated short about Blood Diamonds. Currently we are 4 weeks into the project and almost finished pre-production - the final deadline for the short will be 2nd…