Hi! My name is Ty and I'm an Environment/Prop Artist. Currently open to possible contract/part time/full time work. Check out my information and portfolio below! Skills and Experience: * 3D Environment/Prop Artist with 6 years experience * Released games on console and PC * Multiple years of Unreal Engine experience, as…
Latest update: Hello! Here’s my new personal project I’ll be working on the next following weeks (months? :D ) : a stylized fantasy shrine Technical Goals : - Try the Blizzard approach on hand-painting textures with Zbrush sculpt - Add animations - Learn UE4 Cascade particles to add fancy FX
Art direction : - I’m not sure…
Hey guys, this is my first post on here (well thread if we want to get technical) anyway I am a student at Derby University doing Computer Games Modelling and animation. Currently working on a Sci-Fi Research Facility for a assignment. Anyway I thought I will keep people posted on it because I would like to get feedback…
tarting a new project to hopefully try and finish over the next couple months. Just got a blockout so far, had a few troubles trying to get the proportions right on this and I'm not sure I've entirely succeeded yet, if you see anything really obviously wrong please point it out. I can't seem to get the right side beam to…
Hey everyone, I'm working on a passion project/Resume Project to improve my skills. I've finished a blockout and just threw a texture on everything to see it with all it's lighting. But at this point.. I'm not sure where to go, what props do i add? is there something missing? should i make trimming and add stuff? I know i…
Hi, I think it's a good start. I'm trying to learn anatomy too... it's a tough challenge for me. To help: Is it possible to put a background photo in 3D Coat? If so, grab a human figure reference photo from Google images and work from that, it can really help. Also, take front/side/back screengrabs of your sculpt in…
Based on this reference, it seems like you might be either missing a back tooth on the upper jaw or its shape isn't clear: http://skullbase.info/skulls/mammals/european_pine_marten_-_male.php I recommend doing a blockout of the full pine marten (no ecorche) to get the proportions right. It's really hard to catch proportion…
Not old fashioned. It's situation dependent. I find myself starting in Zbrush or Modo entirely dependent on the nature of the object. For 'organic' characters, I tend to start in Zbrush. Sometimes I start in Modo to get my blockouts going much faster, especially for things like a weapon. I'd comment that some of the…
I decided to abandon the trip for now, To big for a run break in League. Could work for a transition from the nexus speed boost but Isn't a thing. I attempted to create some smaller trips but non of them were working out. This is my timing modified blockout for the ULT, it goes from weapon switch (not really necessary),…
in terms of production, the process that results in the least arseache is this: low/med-res blockout - in game, properly, with all the required functionality so you can see how it's used highres lowres - carefully considering LODs an unfortunate number of people follow this methodology: spend ages on a highres spend ages…