tarting a new project to hopefully try and finish over the next couple months. Just got a blockout so far, had a few troubles trying to get the proportions right on this and I'm not sure I've entirely succeeded yet, if you see anything really obviously wrong please point it out. I can't seem to get the right side beam to fit like the concept so its probably just going to be left like it is.
I used this concept piece: Shawn Lee -
https://www.artstation.com/artwork/LP2mP

Skeleton, skull, globe and anvil aren't mine, just some models I downloaded to speed up blocking. I still need to work out the gear system on the right above the window, that should be blocked out soon.
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Any crit would be highly appreciated
looking forward to see what you'll do with this piece
Its been a while since I've done any full games assets so I started off with a simple one to ease back in.
model
I did all these renders then realised I forgot to add the bolts to the interior arms. Finished ones are below.
Newest renders:
Still needs some tweaking, but pretty much done, any crit is welcomed
I managed to get photo wood alphas working nicely for once, so I think I'll be using them more often. The wood is a really nice set of images I found on cgtextures, with an ndo generated normal and roughness done in substance.
The concept art has 2 bolts holding the wood pieces on but I thought it looked cooler with only 1, with more it made the prop a bit cluttered with bolts.
Can wait to see more progress, thanks!
Candice F.