Hi ! I'm creating a rigged character in Maya 2018, via Advanced Skeleton, meant to be exported to Unreal Engine. So far I have a complete rigged character with basic color textures, all I want for now is to export this into fbx for Unreal. But when I do so, I get plenty of errors : <div>The plug-in has found the following…
Hello Wiared is a game development team and is searching for Artists/ modelers/ designers/ concept artists. You can check our website at www.wiared.com. This is a start-up company so we don't have any demos out at the moment. We do have programmers, level designers, but looking for more artists. We have a contract so you…
Howdy all, a friend was working on a normal map generation lib, and added also displacement map and ambi occlusion stuff. (older project by him http://fozi.codingcorner.net/code_tools.htm ) however he didnt really build a tool or plugin from it, but gave me the code if I wanted to go further. Now I somehow wonder if you…
Hey :) If you have nothing special going on right now, maybe you can help me with a school paper I have to write! The paper is about art/style guides and how they can help make the look of a game as consistent as possible. As an experiment, I've created an "art guide" that explains how to follow the art style of a game…
Here's a quick look at what's being shown off in other 3D communities... * Olivier Couston & Christophe Desse's Mini Iron Man * Alex Huguet's Beast Dude * Juan Elias' Batman Redesign Full info and links after the jump! Now, some of you might have seen these before since they've been up and about for a day or two, but for…
CAUTION - contains quite a few images! Hi Polycount! I recently did a 6 week placement (5 weeks paid and because I loved it that much I stayed on as a free intern but due to various reasons, I couldn't continue for longer than a week) at a small company called Border Black Ltd who are located on the Teesside University…
Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
I have mentioned in the monitor thread that I have a pretty awesome photo monitor that displays beautiful color and dynamic range. The other day I noticed a thin red vertical line running down one side. I suspect all the cat fur and dander got into the monitor and futzed it up (we have a lot in our flat). HP has a really…
Hey everybody, iam back with another question, Iam currently working with micro bevels and Face Weighted normals, which works amazingly well and fast. Problem is: 1. Is there a way in modo to autorescale my UV Islands so they are the correct proportion to each other? I unwrapped and stitched my UVs up so i have all the…