I need a way to quickly play a sequence of images I render for project to avoid artifacts in a final animation. I could render animation to .avi but I hope there's a fast way to check the existing rendered sequences.
Hey all! I'm doing a map for UDK, and i just came across something that people call "image based lighting"....Seems like a really neat feature, so i'm wondering if anyone has any info how to achieve this with UDK (and dx9 or 10).... tnx!
Selection created by Magic Wand Tool in pohotoshop is distorted as shown in the image I am currently working on 3d texturing, creating masks from UVs and drawing textures for each UV. I am trying to create a mask from the UVs and draw a texture for each UV, but for some reason the selection is distorted. I have never had…
Having some trouble with Image Planes in Mudbox. It seems that whenever I try to reduce the visibility in the settings nothing changes. Any tips or tutorials would be greatly appreciated. Thanks
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
Is it possible to render out spherical images using ue4. I am not sure ue4 has spherical cameras. Looking into this atm. Any knowledge that can be shared I appreciate it. Thanks.
For ZBrush, which of these two pictures should I use as the image plane for my sculpt? (this is from a CAT scanned skull) Thank you. A B (A is from the perspective camera directly facing the skull and B is using an orthographic camera directly facing the skull)
Is there any good software that is dedicated to upscaling an image and it preserves all the details? I heard of AI intelligence handling something of that nature. I am wondering if this is something already used in the cg industry.