I believe this goes here. My apologies if it doesn't. This is a generic female head, meant for games. I tried to budget at 1000 tris; eyes are heavy and will probably be reduced. (is tris the accepted 'budget' point, or faces?) Any criticisms are appreciated, especially anything that is wrong. Anything that can be improved…
Hey polys,I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks? I found this tool which seems like a good solution.Let me know if you have any alternatives. I plan to…
Generally how secure is it using mel or python scripts for Maya? Recently started a new job as a hard surface modeler. Everything still kind of starting up and at the studio so was looking to improve the workflow to use some more modern boolean workflows. However like any studio security of assets of a concern. We're…
Posted this on the Substance forums but might as well give it a go here too. Is there any way to colorize a black and white image randomly with different shades of black and white like you can with some of the tile generator nodes in SD? This effect is what I'm after: Except I want it for a pattern like this: Is there a…
http://docontract.com/ I came across this the other day, a great resource for quickly generating a contract, if you're a freelancer or another kind of game contractor. I just used it for a new client, in fact. Easy and straightforward. Interview with the guy who created it:…
In a fit of misplaced productivity this morning, I wrote a Javascript random game name generator. It is just for fun but maybe you'll find something useful in there... http://www.predictable-paul.com/gamenames/ Anything offensive or copyright-infringing is purely unintentional and I disclaim any responsibility! :poly122:…
I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…
there is nothing like crazy bump, period. there's a bump to normal tool for the mac floating around somwhere, just google for it as i haven't got the link. the results are similar to what the nvidia photoshop plugin generates. although buggy at the moment, silo 2 should make a decent high poly to low poly normal map…
Hi all, Generic girl head study My goal with this sculpt was to train my skills at doing something anatomically more realistic I also tested out some techniques for doing real-time hair from fibermesh
When creating textures for a game environment, I understand a lot of objects get independent textures (IE Weapons,Characters,etc) but I was wondering when I should SHARE the textures. Is that just when creating large buildings that use the largest textures? Or is it in general, IE this small lamp should try and share the…