Hi all, I have recently been working on a small fan art diorama for Samorost and Machinarium. I have made a ways into it already but after doing a mentorship with Josh Lynch, he convinced me to start a progress thread. I have been collecting some WIP shots along the way so I will do a mini dump of the progress so far. The…
Hey everyone! I wanted to share my own take on 'The Watchers' , a comic book character based from the Marvel Comics. I used different references while creating the character from lots of resources but still tried to take my own approach to it. I went for certain elements from the comic book keeping in mind the form of the…
Hey Polycounters! Wanted to start up a WIP thread and hopefully get some good constructive feedback along the way while I work on this new project! Aim of this project is to study and broaden my understanding of character art. I particularly want to focus on improving my hand painting skills, and this character has a…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
I picked up a project from my overdue todo pile and realized why I abandoned it. I started it around 2010 and went back to find tutorials on how to finish it with a novel little process called Fur Fin/Shells. To my surprise the original tutorials where all dead links and I waited for someone to answer my request for…
ok, so I guess I can share this now. Some time ago I finished this Starcraft 2 fanart piece, then months later a 3d printing company (makeit3d.com) contacted me asking if I could work with them on creating a 3d print of the SCV model I made. I tweaked the model a lot so it was fit for 3d printing, and created an entire new…
I really like that idea of using the freeform brushes on hair & fur guides to drive normals, but I'm probably the least skilled scripter here. It's a tool I use a lot to edit organic models like hairstyles, and my interest in being able to freely edit normals goes first into this kind of assets, not sure how relevant it…
I made a Breakdown about the fur (sheepskin) used in the corset of my last model. I hope it is useful. for more images visit my portfolio: artstation.com/victorsantos