[FONT=Times New Roman, serif]Senior Level Designer[/FONT] [FONT=Times New Roman, serif]Fusion Creative Studios is searching for experienced and talented designer for its up coming title Dark Element. For this project, level design refers primarily to content creation and involves level layout, pacing, and balancing as well…
Hi guys and gals, Just wanted to share some work I did recently. It's pretty much environment art, except it was done for the architecture field, meaning the overall style had to be different.. and maybe less exciting. The first project was done in CryEngine3 and was build according to client specs. It had to have a custom…
Character artists. Monumental games are looking for character artists who are seeking new challenges within the games industry. The position requires a candidate with the ability to take control of various aspects of the art creation process and see it through to its final conclusion. Mid/senior level Advanced 3D Studio…
I am the Michael Jordan of Jenga. Here I am putting on my game face. Here I am. Soaring. Now I need to unleash my massive Jengaman23 brand campaign on the world, but first, I need a trite and derivative logo produced. Witness the eponymous Jumpman23 brand image. See how it captures Jordan's grace? His ability to levitate?…
Ok so, 1. userSetup.py loads the scriptfolder AND runs your scriptMenu.py main function. - to test if this is actually working print TEST in your userSetup file. When starting Maya you open the script editor and if TEST is printed in the output field that means the userSetup file was loaded by Maya. While doing this you…
Well making a thread about not getting any replies also seems to do the job fine anyway :p Very annoying noobs seem to attract a lot of people because apparently a lot of people love to bash them or just find them entertaining. There aren't that many of these to be honest, but once you see one then there's no mistaking it.…
"...because it really sucks after working my @$$ off, the military and dealing with my for-profit school it's really depressive to go back after years to just working regular sh*t again. I feel like I paid a lot of money for nothing and basically I am just teaching myself anyways till the very end. It's hard to stay…
Your shapes are good. The "hexagonal space corridor" isn't a very risky theme, but I feel like you have a good blend of low and high frequency detail, except on the door, which is a bit too uniform. Since the floor is basically flat, giving it an additional trim where it meets the walls could also help it blend better with…
Drawing from life, studying anatomy, see if you can take a few life drawing courses eventually, etc. Drawing from photos usually isn't recommended if you're just focusing on practicing your actual drawing skills (photos tend to flatten out perspective, it's already composed etc.) Of course there is nothing wrong at all…
I had a skinned character in the scene - and some additional animated rigid hierarchies with some wired ctrl etc..... But it was a pretty simple scene in general, so mabye having multiple skin modifiers in the scene might still be slower Just a hint: When using the stats display turning off all geometry related stats…