Hey Everyone I've just finished a new project, a 'Who done it?' game asset diorama. I wanted to improve the quality of game assets I could produce and I feel I have achieved a certain level of quality compared to my previous works (link to art station below) however if anyone could offer some critique to where improvements…
I'm modeling a scene in ue4 and I'm confused on the workflow for the assets. Should I model the assets in smooth and unsmoothed moded or should I model them so that they look good in one of the two? I usually model for animation and I'm confused whether it is different for games
FiolaSoft Studio are looking for skilled people that would be willing to work on a big indie game project. Our current team is made out of game developers that have already worked together in the past and successfully shipped several games, the latest one has been released globally on both PC and consoles. The current game…
https://vimeo.com/866826968?share=copyhttps://www.artstation.com/yukhuwww.yukhu.art I'm an all-round creative creator experienced in making game assets, animations from scratch, and 2D/3D concept and storyboards. Software I use include Blender, Zbrsuh, Substance painter, After Effects and Photoshop among others.
Hey guys, We recently worked on a project where we needed ink transitions, and decided to get creative and make our own, filming ink droplets on canvas paper. Obviously you can get really great assets online, but sometimes they're not quite fit for purpose - would you agree? We've put together a step by step of how we…
Hi everyone, I've got a few questions for those that are working in the studio environment (well, for freelancers as well). How long do you/are expected to spend on creating models and appropriate textures for them? This is for those working on props and environment elements and those working on characters and creatures (I…
I'm a one man shop working on a game right now called Sarah and The City of Dead. I've been busting my hump pumping out art assets. This handgun is the latest completed asset. I will eventually have to do some LODs for it, but this is the highest I'll need. It came in around 1,400 polygons and uses (3) 1024x1024 texture…
Hello Polycount! I wanted to share a project a that a group of us has been working on for the past few months. We’d love to hear what the community thinks. We offer PBR / Game ready textures and RAW assets. Our pricing model is separated into 2 sections. We have a pay-as-you-go option, where you can pay for what you want…
I'm taking a class on UDK and I needed an asset for my homework so I threw this together out of my imagination(with the help of reference) This is my first asset that I've gotten a clean bake on and I'm very excited. I can't spend too much more time on it as I have to do the assignment, but I'm proud of the results. I'll…
Hey Everyone I've just finished a 'Who done it?' game asset diorama. In this project I wanted to improve the quality of game assets I could produce and I believe I have achieved a certain level of quality compared to my previous works (art station link below). I want to push my work to a professional level so if you have…