I am brand new to Substance Painter. The first thing I tried was importing an asset I had previously made so I could have a look around the software. I imported some maps I had baked out of 3ds Max. The chassis has a texture and currently experimenting with existing maps and painting some bump etc. The elephant in this…
I've been posting a few images sporadically in the running "What are you working on" thread but there's no reason to flood that one with older images, and it might be helpful for anyone who has questions if there was a single thread. I've been making toys for a number of years now. Some of them are based on the designs of…
Do you realize by posting your recent views of your 3d model how bad you made yourself look?....... Nah I am kidding, I am really bad at "taking internet as serious business." You need to remove the lens flare and make texture related to the used gun to make it golden. Like make it look like its been used in a war.
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
make logical decisions based on more than just your personal preference. I don't know how many times I've bitched, or heard friends bitch, about decisions made by their bosses to switch software or do things a certain way solely because that's how the boss did it at their last job. They make things harder for everyone else…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
Yesterday I started to make a new prop for some school project and got some issues when I tried to bake the Normal Map from Zbrush. This is the object I'm trying to create (with a Concept Sketch here): This is the 'complete' model. This is the part I made for the UV so I could just copy the other half and one of the 'legs'…
Hey there, I've just spent the last couple evenings making this. I don't see a whole lot of vehicles on here but the few I do see always inspire me to try a realtime vehicle. Some of the ones I've seen look incredible so I thought I'd have a go. I enjoyed doing it but the prospect of unwrapping and baking this and most of…
Hey all, Just launched this afternoon, but in case you haven't seen it yet www.humblebundle.com and IGMC are partnering up for this year's 1 month gamejam with big prizes and such. I work closely with some of the guys behind the Indie Game Making Contest and thought I'd spread the word a bit :) Especially good opportunity…
You find compromises. Couple of solutions off the top of my head in no particular one better than the other: Simply bake with opacity to simulate the holes and save a ton of geometry (and makes baking much easier. Geometry is cheap, but it'll be a pain in the ass to make sure your cage properly bakes those tight crevices…