Hello Everyone !! We are XR Foundation. We're an open-source foundation building an open-source MMO engine with a web-based client. Open Infrastructure for the Metaverse. One of our projects is a build an entertainment hub in the metaverse called The Nexus. We have the concept art and we are looking for a 3D Environment…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hi! Here's a couple of small environments I did about 1 year ago while I was studying in my 1st and 2nd semesters at Game Art and Design program at Centennial College in Toronto. It was fun working on it. I gained a lot of experience in 3d modeling/texturing and UDK. Hope you like it. Comments and suggestions are welcome…
hi everyone!! currently I'm building a small scifi environment based on Jeremy love's concept art which i found here : http://inspiration3d.tumblr.com/post/47542348455/picture-of-the-day-april-09-2013 any feedback is appreciated :) thank you so much this is what it looks like currently [WIP] some of the high poly stuff…
Hello Brandon, I am Togay. If you are interested, we are developing a side scroller action adventure powered by Unreal and we need a environment artist who can help us with buildings and general environment. If you are still looking for something cool please let me know…
Hi! My name is Vadim, I'm a junior 3D Environment/Prop Artist with 1 year experience. I have knowledge of modeling and texturing game-ready models. I'm focusing on: Modeling Retopology Unwrapping Baking Texturing Rendering Software I'm working in: Blender RizomUV Substance Painter Marmoset Toolbag Zbrush Photoshop I'm…
https://cdn3.artstation.com/p/assets/images/images/001/790/815/large/pavel-petrov-road-of-rome-01.jpg?1452779492 Hi everyone! My name is Paul, I am 3d artist. I am engaged in the creation of objects and game environment of buildings. I create graphics for board games and computer games.My…
Hi there :) I am recreating this environment concept piece in 3D: I had a few questions about modelling the cabana in the scene if anyone would like to give some advice. The cabana is made of several planks and I wondered if I should either model out a few varieties of planks with different textures and build the walls…
Hey guys, Had to get stuck into this for one of my uni modules. The idea was that I used Zbrush and a modern games engine to create a scene, so rather than totally focussing on creating characters and fully zbrushed objects (I'm not a huge fan of zb, I much prefer hard surface high poly in Max) I decided to incorporate it…
Just doing a small-ish environment. Have roughly two weeks to do this, no textures needed. But I am hoping to get normals and such done so that when i get to texturing it will be easier. the main view im thinking will have the camera looking out through the doors of a house(perhaps the back or something...doesnt really…